Omni-Mori v0.0.0.0300


Felt good this month and got some stuff done. There will be more coming as there is so much more to be added and worked on. But for now the link should go to the new version. Here are some of the things that were looked at in this version.


Reduced max critical power and chance values possible for items to have. 

-Maximum critical  chance 10% to 5%
-Maximum critical power 50% to 10%  

Reduced mastery and resistance gained from fire, frost, and lightning aura to 1 per level instead of 10.  

Reduced Master loot box drop chance from 25% to 5%
Added copper, silver, and gold coins to be drops. Use greedy pull to make things easier to pickup (but can be alittle laggy with to many items).  

Reworking damage indicator popups from being string based to using the popups. This was a need to be done as with so many points of damage would be to spammy with the previous "system".  Most enemies will now be on the same level as you.  

Added effects to auras for style and to better show when they are on or off.  

Added weapon elements, chance, and duration. Duration: of effects can be increased if a weapon has the attribute. Chance: of when effects can be applied and yes multiple can be applied at once (chance for each element).  

The elements 
 -Fire: Damage over time
-Cold/freeze: slight damage over time with possible slowing effect.
-Lightning: tho always has minimum of 1 damage. The max is higher then other elements, giving possible higher damage. (will have a few more features added.)
-Gas: Area of effect damage over time.
-Corrosive: Reduces targets armor.
-Puncture: Reduces targets damage output.
-Poison: Damage over time with long duration.
-Slash: More damage over time.
-Viral: Alittle more Damage over time (will be changed in the future.)

Thank you for any and all support! 

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