Omni-Mori v0.0.0.0210 + .0212


Tho december and the end of the year was a rough one. I was able to get something started with crafting and gathering and a few small things here and there.

1. Added for every 10 points into endurance you get +1 to max hunger and thirst.

2.Added harvestables in stone, tree, and berry bushes.

The tree can give logs, sticks, leaves, and some plant fibers. The logs can be crafted into planks then into sticks.

The stone node can give Stone, small stone, gravel, ores (Iron, titanium, tungsten, chromium for tools and armor) and (copper, silver, and gold for currency and accessories.)

The berry bushes can give berries, leaves, and plant fibers. The berries can be crafted into bulk items to better use.

There are also crafting of a harvest scythe for berries, 5 tiers of the lumber axe and pick axe for better gathering rate.

3. Added origin story point? I am wanting to make some lore and build the world abit more then a simple hord rpg.

Added DarkGrin

For now that is all as like I said december was not good. However work will continue one way or another as this is a fun thing to try and work on. I would like to thank everyone for any and all support! Thank you very much!

Hotfix .0212
Fixed crafting rarity and bonus roll (farther testing is in progress to make sure).
Rarity rates have been adjusted.

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